09 August 2007

12 Extreme Programming Rules

I The Planning Game: Meet with coders, managers and the customer each week to schedule tasks for the next phase. Update the plan regularly.

II Small Releases: Put a simple system into production quickly, then release new versions on a short cycle.

III Metaphor: Create an analogy that expresses how the parts of the new system work.

IV Simple design: Design simply and remove complexity at every stage.

V Testing: Write test programs that assure every portion of the code runs flawlessly before attempting a new task.

VI Refactoring: Edit the code to simplify, add flexibility, or remove redundancy.

VII Pair Programming: Write all code with two programmers at one machine.

VIIICollective Ownership: Permit anyone on the team to change code anywhere in the system at any time.

IX Continuous Integration: Bring components of the program together several times throughout each day to make sure they work in concert.

X 40-Hour Week:
Strive to work no more than 40 hours a week. Never work overtime a second week in a row.

XI Onsite Customer: Include a real, live user on the team, available full-time to answer questions.

XIICoding Standa-rds:
Use agreed-upon styles and nomenclature to promote easy understanding of what the code does.

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